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Shopping News / Articles

80lv
80.lv > articles > create-seamless-psx-textures-from-photos-with-this-newly-released-tool

Create Seamless PSX Textures from Photos with Cycletex: Retro Texture

15+ hour, 55+ min ago   (152+ words) Cycletex: Retro Texture allows you to craft textures reminiscent of the 32-bit era. With the tool, you can remove the background or automatically select a foreground based on a central object, flatten the perspective, crop (in 16- or 8-pixel chunks), downscale,…...

80lv
80.lv > articles > creating-an-alien-shaman-cg-character-of-using-zbrush-mari-maya

Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya

19+ hour, 22+ min ago   (898+ words) Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing. I sculpted Nymera from scratch in ZBrush, starting…...

80lv
80.lv > articles > creating-fantasy-village-concept-art-using-blender

Creating Fantasy Village Concept Art Using Blender

1+ day, 11+ hour ago   (100+ words) Follow Eugenia Chernova's workflow and learn some new techniques. And this is the final result: This environment is inspired by rural Japan and rice fields. You can explore the full piece in more detail on ArtStation. Blender and 3D can be…...

80lv
80.lv > articles > free-clip-studio-paint-photoshop-live-sync-tool-for-unity

Free Clip Studio Paint & Photoshop Live Sync Tool For Unity

1+ day, 14+ hour ago   (161+ words) Edit textures and see every change instantly in the engine. The tool supports 4K textures with transparency while keeping all communication local to your PC. The preview process is non-destructive, leaving the original texture and material assets untouched. You can also…...

80lv
80.lv > articles > recreating-almalexia-from-the-elder-scrolls-as-a-cinematic-character

Recreating Almalexia from The Elder Scrolls as a Cinematic Character

1+ day, 19+ hour ago   (1014+ words) Margarida Coelho spoke about the creation process behind the Almalexia fanart, discussing how she sculpted the face, anatomy, muscles, and skin using custom brushes and hand-sculpting techniques, and explaining how she created the armor and the mask. I've always been…...

80lv
80.lv > articles > modeling-texturing-a-detailed-dormitory-scene-with-a-hand-painted-style

Modeling a Detailed Dormitory Scene with a Hand-Painted Style

2+ day, 19+ hour ago   (850+ words) Morgane Muller discussed the workflow behind the Spellbound Dormitory project, explaining how she divided the scene into individual elements and detailing how she hand-painted everything and achieved the illusion of translucency in the stained glass. During my final year at…...

80lv
80.lv > articles > morrigan-aensland-from-capcom-s-darkstalkers-reimagined-in-realistic-style

Realistic 3D Reimagining Of Darkstalkers' Morrigan Aensland

1+ week, 14+ hour ago   (176+ words) Creating fan art and trying to capture the original style is already a fun challenge, but adding your own take while still keeping the character recognizable makes it even more interesting. Renowned 3D Artist Sherif Dawoud showcased his version of Morrigan…...

80lv
80.lv > articles > check-out-how-this-cyberpunk-3d-setup-looks-behind-the-scenes

Check Out How This Cyberpunk 3D Setup Looks Behind the Scenes

1+ week, 2+ day ago   (251+ words) Deepak Kushwaha shared an insightful look at the work with lighting tests and analogue sketches. Take a look at this eye-catching 3D scene and its WIPs unveiled by Digital and Technical Artist Deepak Kushwaha. The scene was made using Blender, and…...

80lv
80.lv > articles > procedural-american-downtown-generator-for-blender

Generate Detailed Downtown Scenes With This Blender Tool

1+ week, 5+ day ago   (234+ words) With Mohamed Elsherif's tool, you can build fully procedural downtown scenes in seconds while retaining full control. And you're not limited to American-style cities, you can use any assets you want to create the look you're after. Please note that…...

80lv
80.lv > articles > procedural-stone-passage-built-with-a-custom-houdini-hda-in-unreal-engine-5

3D Scene with Procedural Passage Built Using Custom Houdini HDA & UE5

1+ week, 6+ day ago   (146+ words) Take a walk in this picturesque natural environment, which appears impressively realistic, crafted in 3D by Environment Artist Ahmed Damarany using Houdini and Unreal Engine 5. The workflow also included Substance 3D Designer for base maps, which were then rebuilt as a fully…...

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