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80.lv > articles > have-a-look-at-this-bloodborne-fan-art-created-with-zbrush-and-unreal-engine

Check Out This Bloodborne Fan Art Made with ZBrush & Unreal Engine

1+ day, 19+ hour ago  (196+ words) It's another highly detailed artwork made by Rebecca Tomasoni. 3D Character Artist Rebecca Tomasoni shared on her ArtStation a Bloodborne fan art she created using Maya, ZBrush, Marvelous Designer, Unreal Engine, Substance 3D Painter, and Quixel Megascans. Rebecca Tomasoni is an artist…...

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80.lv > articles > beautiful-fuzzy-3d-moth-made-for-ue-short-movie

Fuzzy 3D Moth Made for UE Short Movie

2+ day, 15+ hour ago  (138+ words) Artem Erikenov showed the behind-the-scenes work done on the character in The Cradle. He created hair, fur, and simulations, resulting in the gorgeous moth above. He also made face and body textures for the main character. Erikenov showed some tear…...

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80.lv > articles > creating-arcane-s-vi-based-on-2d-concept-with-zbrush-maya-substance-3d-marmoset

Creating Arcane's Vi with ZBrush, Maya, Substance 3D, & Marmoset

3+ day, 10+ hour ago  (1387+ words) Alexandre Mougenot talked to us about crafting a 3D take on Vi from Arcane based on a 2D concept, discussing painterly texturing and painting lighting using ZBrush, Maya, Substance 3D Painter, and Marmoset Toolbag. My name is Alexandre Mougenot, and I have been…...

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80.lv > articles > sculpting-and-grooming-a-humanoid-cat-character-with-zbrush-and-xgen

Sculpting & Grooming a Humanoid Cat Character with ZBrush & XGen

1+ week, 2+ day ago  (1413+ words) Nathalie Appert discussed the workflow for the Rhein Noc character, sharing how she sculpted the body, clothes, accessories, and sword, and explaining how she groomed the fur using references on body hair and animal fur. For our projects at Think…...

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80.lv > articles > how-to-make-cozy-realistic-portrait-of-woman-in-3d

Making Cozy, Realistic Portrait of Woman in 3D

1+ week, 3+ day ago  (688+ words) We talked to Quentin Casse to see how he created the woman for his Caf" Portrait and made sure the hair and outfit were as realistic as possible. My name is Quentin. I am a character artist specializing in film…...

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80.lv > articles > check-out-this-beautiful-painting-like-3d-water-scene-from-atonement

Beautiful Painting-Like 3D Water Scene from Atonement

1+ week, 6+ day ago  (128+ words) A fine animation by Apolline Royer. Enjoy Apolline Royer's cinematic yet painterly animation, a 3D recreation of a scene from the Atonement movie. The hand touching the water surface looks gentle and alive, and it's hard to believe this was made…...

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80.lv > articles > how-to-recreate-a-stylized-toulouse-inspired-2d-environment-in-3d

Recreating a 2D Environment in 3D Using ZBrush and Substance 3D

1+ week, 6+ day ago  (997+ words) Yang Tian talked about the workflow behind the Blooming Toulouse project, explaining how she sculpted the tree and the rocks, including the main shapes and the details, and shared how she textured the foliage. Hello everyone! I'm Yang Tian. I…...

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80.lv > articles > how-to-sculpt-and-texture-a-greatsword-with-a-realistic-and-alive-look

How to Sculpt & Texture a Greatsword with a Realistic and Alive Look

2+ week, 2+ day ago  (587+ words) Kirill Muslimov shared the workflow behind the Corrupted Greatsword project, talking about how he mixed metallic and organic elements to create the sword, and explaining how he used texture and lighting to enhance the prop. Hello everyone! My name is…...

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80.lv > articles > stylized-3d-prop-with-arcane-like-graphics-created-with-3ds-max-substance-3d-painter

Stylized 3D Prop with Arcane-Like Graphics Made with Substance 3D

2+ week, 5+ day ago  (182+ words) Check out Sergiusz Malinowski's 2D-style work. 3D Artist Sergiusz Malinowski showcased this fantastic 3D model of a fantasy weapon crafted in a subtle toon style. The 3D work is based on a concept by Illustrator and Comic Artist Mukhlis Nur. The artist skilfully…...

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80.lv > articles > turning-a-2d-drawing-into-a-3d-sculpt-using-zbrush

Turning a 2D Drawing into a 3D Sculpt with ZBrush

2+ mon, 1+ day ago  (731+ words) Daniel Merticariu shared this time the workflow behind the White Beard project, telling us about the sculpting process, starting with the head, proceeding to the hair and the beard, and talking about the brushes he used. My name is Daniel…...