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FREEYORK
freeyork.org > art > samuel-selami-transforms-dark-fantasy

3D Character Design By Samuel Selami In Dark Fantasy

1+ week, 20+ hour ago   (204+ words) For another creative synergy, check out how Wētā Workshop crafted a lifelike character in collaboration with Olivia Colman — it’s a must-read for fans of character design. Influenced heavily by Korean games, Selami’s “The Mercenary” captures a grounded, semi-realistic fantasy aesthetic....

80lv
80.lv > articles > recreating-almalexia-from-the-elder-scrolls-as-a-cinematic-character

Recreating Almalexia from The Elder Scrolls as a Cinematic Character

2+ week, 5+ day ago   (1014+ words) Margarida Coelho spoke about the creation process behind the Almalexia fanart, discussing how she sculpted the face, anatomy, muscles, and skin using custom brushes and hand-sculpting techniques, and explaining how she created the armor and the mask. I've always been…...

Creative Boom
creativeboom.com > insight > meet-the-american-kinesiologist-who-now-animates-furniture-in-manchester-how-kent-wood-found-motion-designs-full-circle

The kinesiologist who now animates furniture: how Kent Wood found motion design's full circle

4+ day, 5+ hour ago   (570+ words) The founder of Kwoo Studio discusses how he's made a name for himself after a career pivot and a move across the Atlantic. Kent Wood is currently going through that transition. "I used to think that by 30, you were supposed…...

80lv
80.lv > articles > breakdown-modeling-a-3d-fantasy-character-based-on-a-2d-concept

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

2+ day, 17+ hour ago   (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...

Laughing Squid
laughingsquid.com > evil-spaghetti-monster

Sculpting a Terrifying Sentient Spaghetti Monster With Raised Arms and Menacing Teeth

3+ week, 6+ day ago   (78+ words) Laughing Squid Adam of North of the Border sculpted a terrifying sentient spaghetti monster in a bowl with raised arms and menacing teeth. Today I made a sentient bowl of evil pasta… An Italian nightmare made manifest. At least I…...

80lv
80.lv > articles > procedural-american-downtown-generator-for-blender

Generate Detailed Downtown Scenes With This Blender Tool

4+ week, 1+ day ago   (234+ words) With Mohamed Elsherif's tool, you can build fully procedural downtown scenes in seconds while retaining full control. And you're not limited to American-style cities, you can use any assets you want to create the look you're after. Please note that…...

80lv
80.lv > articles > modeling-texturing-a-detailed-dormitory-scene-with-a-hand-painted-style

Modeling a Detailed Dormitory Scene with a Hand-Painted Style

2+ week, 6+ day ago   (850+ words) Morgane Muller discussed the workflow behind the Spellbound Dormitory project, explaining how she divided the scene into individual elements and detailing how she hand-painted everything and achieved the illusion of translucency in the stained glass. During my final year at…...

Creative Bloq
creativebloq.com > 3d > how-i-create-epic-boss-battle-scenes

How I create epic boss battle scenes without the 'fake' 3D look

5+ day, 3+ hour ago   (299+ words) Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches. I created this illustration for an art contest organised by the studio Mooncolony. The theme was ‘Boss Battle’, so I didn’t brainstorm for long and…...

Creative Bloq
creativebloq.com > 3d > the-easy-way-to-make-epic-fantasy-art-using-blender-and-photoshop

The easy way to make epic fantasy art using Blender and Photoshop

3+ week, 4+ day ago   (679+ words) Concept artist Patryk Stefaniak presents a simple method for setting up complex fantasy illustrations. This is a part of our series of features on the basics of 3D art and animation. Also see our pieces on 3D art workflows, how to smooth…...

80lv
80.lv > articles > creating-an-alien-shaman-cg-character-of-using-zbrush-mari-maya

Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya

2+ week, 4+ day ago   (898+ words) Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing. I sculpted Nymera from scratch in ZBrush, starting…...

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