Install
Please confirm you are human
This browser or connection looks automated. Press and continuously hold the control for 3 seconds to enable Google-hosted web results and, when separately allowed, AI-assisted answers.
A successful check enables 100 search requests. Interactive access does not authorize scraping, systematic collection, or reuse of search output.
News
3D Character Design By Samuel Selami In Dark Fantasy
1+ week, 20+ hour ago (204+ words) For another creative synergy, check out how Wētā Workshop crafted a lifelike character in collaboration with Olivia Colman — it’s a must-read for fans of character design. Influenced heavily by Korean games, Selami’s “The Mercenary” captures a grounded, semi-realistic fantasy aesthetic....
Recreating Almalexia from The Elder Scrolls as a Cinematic Character
2+ week, 5+ day ago (1014+ words) Margarida Coelho spoke about the creation process behind the Almalexia fanart, discussing how she sculpted the face, anatomy, muscles, and skin using custom brushes and hand-sculpting techniques, and explaining how she created the armor and the mask. I've always been…...
The kinesiologist who now animates furniture: how Kent Wood found motion design's full circle
4+ day, 5+ hour ago (570+ words) The founder of Kwoo Studio discusses how he's made a name for himself after a career pivot and a move across the Atlantic. Kent Wood is currently going through that transition. "I used to think that by 30, you were supposed…...
Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept
2+ day, 17+ hour ago (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...
Sculpting a Terrifying Sentient Spaghetti Monster With Raised Arms and Menacing Teeth
3+ week, 6+ day ago (78+ words) Laughing Squid Adam of North of the Border sculpted a terrifying sentient spaghetti monster in a bowl with raised arms and menacing teeth. Today I made a sentient bowl of evil pasta… An Italian nightmare made manifest. At least I…...
Generate Detailed Downtown Scenes With This Blender Tool
4+ week, 1+ day ago (234+ words) With Mohamed Elsherif's tool, you can build fully procedural downtown scenes in seconds while retaining full control. And you're not limited to American-style cities, you can use any assets you want to create the look you're after. Please note that…...
Modeling a Detailed Dormitory Scene with a Hand-Painted Style
2+ week, 6+ day ago (850+ words) Morgane Muller discussed the workflow behind the Spellbound Dormitory project, explaining how she divided the scene into individual elements and detailing how she hand-painted everything and achieved the illusion of translucency in the stained glass. During my final year at…...
How I create epic boss battle scenes without the 'fake' 3D look
5+ day, 3+ hour ago (299+ words) Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches. I created this illustration for an art contest organised by the studio Mooncolony. The theme was ‘Boss Battle’, so I didn’t brainstorm for long and…...
The easy way to make epic fantasy art using Blender and Photoshop
3+ week, 4+ day ago (679+ words) Concept artist Patryk Stefaniak presents a simple method for setting up complex fantasy illustrations. This is a part of our series of features on the basics of 3D art and animation. Also see our pieces on 3D art workflows, how to smooth…...
Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya
2+ week, 4+ day ago (898+ words) Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing. I sculpted Nymera from scratch in ZBrush, starting…...