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News
3D Character Design By Samuel Selami In Dark Fantasy
1+ week, 1+ day ago (204+ words) For another creative synergy, check out how Wētā Workshop crafted a lifelike character in collaboration with Olivia Colman — it’s a must-read for fans of character design. Influenced heavily by Korean games, Selami’s “The Mercenary” captures a grounded, semi-realistic fantasy aesthetic....
The kinesiologist who now animates furniture: how Kent Wood found motion design's full circle
4+ day, 11+ hour ago (570+ words) The founder of Kwoo Studio discusses how he's made a name for himself after a career pivot and a move across the Atlantic. Kent Wood is currently going through that transition. "I used to think that by 30, you were supposed…...
Sculpting a Terrifying Sentient Spaghetti Monster With Raised Arms and Menacing Teeth
4+ week, 4+ hour ago (78+ words) Laughing Squid Adam of North of the Border sculpted a terrifying sentient spaghetti monster in a bowl with raised arms and menacing teeth. Today I made a sentient bowl of evil pasta… An Italian nightmare made manifest. At least I…...
Adobe Illustrator Application User
8+ hour, 10+ min ago (463+ words) Use Adobe Illustrator on your Windows PC to capture high-resolution application screenshots for AI data collection. This remote contractor role pays $30 to $40 per hour and requires 20+ hours weekly. Open to applicants in OpenTrain AI is the hiring and contracting organization…...
Recreating Almalexia from The Elder Scrolls as a Cinematic Character
2+ week, 5+ day ago (1014+ words) Margarida Coelho spoke about the creation process behind the Almalexia fanart, discussing how she sculpted the face, anatomy, muscles, and skin using custom brushes and hand-sculpting techniques, and explaining how she created the armor and the mask. I've always been…...
Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya
2+ week, 4+ day ago (898+ words) Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing. I sculpted Nymera from scratch in ZBrush, starting…...
Adobe Photoshop Enters a New AI Era: What???s Changing in 2026 and What Comes Next
3+ day, 22+ hour ago (237+ words) Médium.cz je otevřená blogovací platforma, kde mohou lidé svobodně publikovat své texty a videa. Nejde o postoje Seznam.cz ani žádné z jeho redakcí. The bigger story, however, is the continued expansion of AI-assisted editing. The result is a…...
How to create a video game world using Blender and Photoshop
2+ week, 4+ day ago (320+ words) Cyril Yong Zhou outlines his approach to putting together stylised interactive environments. The Dragon Sanctum is an environment concept designed for a stylised action adventure game. My goal was to evoke a sense of ancient mystery and grand scale, drawing…...
Modeling a Detailed Dormitory Scene with a Hand-Painted Style
2+ week, 6+ day ago (850+ words) Morgane Muller discussed the workflow behind the Spellbound Dormitory project, explaining how she divided the scene into individual elements and detailing how she hand-painted everything and achieved the illusion of translucency in the stained glass. During my final year at…...
The easy way to make epic fantasy art using Blender and Photoshop
3+ week, 4+ day ago (679+ words) Concept artist Patryk Stefaniak presents a simple method for setting up complex fantasy illustrations. This is a part of our series of features on the basics of 3D art and animation. Also see our pieces on 3D art workflows, how to smooth…...