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80lv
80.lv > articles > creating-an-alien-shaman-cg-character-of-using-zbrush-mari-maya

Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya

2+ week, 5+ day ago   (898+ words) flat 2D patterns as a base for retopology in Maya, transferring the location attributes from the simulation...It was a simple but effective way to preserve the simulation's natural drape while achieving clean, production-ready...

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80.lv > articles > breakdown-modeling-a-3d-fantasy-character-based-on-a-2d-concept

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

3+ day, 22+ hour ago   (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...

80lv
80.lv > articles > building-a-creepy-3d-fantasy-environment-inspired-by-greek-mythology

Building a Creepy 3D Fantasy Environment Inspired by Greek Mythology

1+ week, 5+ day ago   (1050+ words) Helena Hansen took us through the creation of the Blighted Harbour project, an atmospheric fantasy scene based on the River Styx and made as her first Blender project. My name is Helena Hansen, and I have been doing 3D for just…...

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