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creativebloq.com > 3d > how-to-create-a-video-game-world-using-blender-and-photoshop

How to create a video game world using Blender and Photoshop

2+ week, 5+ day ago   (320+ words) software, I always start with 2D black-and-white thumbnails to lock in the core composition and value groupings...


creativebloq.com > 3d > the-easy-way-to-make-epic-fantasy-art-using-blender-and-photoshop

The easy way to make epic fantasy art using Blender and Photoshop

3+ week, 5+ day ago   (679+ words) I lay out all of the elements separately and group them by big, medium and small sizes....


fonearena.com > blog > 491925 > adobe-premiere-generative-media-tool-ai-audio-tools-after-effects-ai-assistant.html

Adobe Premiere gets Generative Media Tool, AI audio tools; After Effects gets AI Assistant

5+ day, 10+ hour ago   (399+ words) new Style Modules include: Auto Color corrects the color temperature and exposure of a clip, custom group...


80.lv > articles > modeling-texturing-a-detailed-dormitory-scene-with-a-hand-painted-style

Modeling a Detailed Dormitory Scene with a Hand-Painted Style

3+ week, 12+ hour ago   (850+ words) Morgane Muller discussed the workflow behind the Spellbound Dormitory project, explaining how she divided the scene into individual elements and detailing how she hand-painted everything and achieved the illusion of translucency in the stained glass. During my final year at…...


80.lv > articles > creating-an-alien-shaman-cg-character-of-using-zbrush-mari-maya

Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya

2+ week, 5+ day ago   (898+ words) Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing. I sculpted Nymera from scratch in ZBrush, starting…...

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