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80.lv > articles > breakdown-modeling-a-3d-fantasy-character-based-on-a-2d-concept

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

3+ day, 18+ hour ago   (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...

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