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News
Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya
2+ week, 5+ day ago (898+ words) I did the retopology in Maya with rigging in mind from the start, staying in close communication with...I then used the flat 2D patterns as a base for retopology in Maya, transferring the location attributes...
Recreating Almalexia from The Elder Scrolls as a Cinematic Character
2+ week, 6+ day ago (1014+ words) One of my main objectives was to learn a completely new workflow by transitioning from Blender to Maya...
3D Character Design By Samuel Selami In Dark Fantasy
1+ week, 1+ day ago (204+ words) He uses tools like ZBrush, Maya, and Unreal Engine to craft his 3D characters....
Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept
3+ day, 18+ hour ago (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...