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80lv
80.lv > articles > creating-an-alien-shaman-cg-character-of-using-zbrush-mari-maya

Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya

2+ week, 5+ day ago   (898+ words) I did the retopology in Maya with rigging in mind from the start, staying in close communication with...I then used the flat 2D patterns as a base for retopology in Maya, transferring the location attributes...

80lv
80.lv > articles > recreating-almalexia-from-the-elder-scrolls-as-a-cinematic-character

Recreating Almalexia from The Elder Scrolls as a Cinematic Character

2+ week, 6+ day ago   (1014+ words) One of my main objectives was to learn a completely new workflow by transitioning from Blender to Maya...

FREEYORK
freeyork.org > art > samuel-selami-transforms-dark-fantasy

3D Character Design By Samuel Selami In Dark Fantasy

1+ week, 1+ day ago   (204+ words) He uses tools like ZBrush, Maya, and Unreal Engine to craft his 3D characters....

80lv
80.lv > articles > breakdown-modeling-a-3d-fantasy-character-based-on-a-2d-concept

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

3+ day, 18+ hour ago   (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...

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