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News
Recreating Almalexia from The Elder Scrolls as a Cinematic Character
2+ week, 6+ day ago (1014+ words) From there, I refined the anatomy and gradually sculpted the muscles before moving on to the finer details...For the skin and finer details, I mainly used a collection of skin pore brushes that I've gathered over...
Deleting Adobe Creative Cloud from your Mac: how to do it?
1+ week, 5+ day ago (389+ words) And that’s fine, there are certain options to keep in mind here....
Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya
2+ week, 5+ day ago (898+ words) Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing. I sculpted Nymera from scratch in ZBrush, starting…...
Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept
4+ day, 1+ hour ago (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...