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80.lv > articles > recreating-almalexia-from-the-elder-scrolls-as-a-cinematic-character

Recreating Almalexia from The Elder Scrolls as a Cinematic Character

2+ week, 6+ day ago   (1014+ words) From there, I refined the anatomy and gradually sculpted the muscles before moving on to the finer details...For the skin and finer details, I mainly used a collection of skin pore brushes that I've gathered over...


nerdbot.com > 09/02/2026 > deleting-adobe-creative-cloud-from-your-mac-how-to-do-it

Deleting Adobe Creative Cloud from your Mac: how to do it?

1+ week, 5+ day ago   (389+ words) And that’s fine, there are certain options to keep in mind here....


80.lv > articles > creating-an-alien-shaman-cg-character-of-using-zbrush-mari-maya

Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya

2+ week, 5+ day ago   (898+ words) Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing. I sculpted Nymera from scratch in ZBrush, starting…...


80.lv > articles > breakdown-modeling-a-3d-fantasy-character-based-on-a-2d-concept

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

4+ day, 1+ hour ago   (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...

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