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80lv
80.lv > articles > recreating-almalexia-from-the-elder-scrolls-as-a-cinematic-character

Recreating Almalexia from The Elder Scrolls as a Cinematic Character

2+ week, 6+ day ago   (1014+ words) In ZBrush, I started the blockout using a base mesh that I had previously created and adjusted it to...

80lv
80.lv > articles > creating-an-alien-shaman-cg-character-of-using-zbrush-mari-maya

Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya

2+ week, 5+ day ago   (898+ words) patterns as a base for retopology in Maya, transferring the location attributes from the simulation mesh...

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business.adobe.com > blog > introducing-the-adobe-champion-class-of-2026-2027

Meet the 2026-2027 Adobe Champions

1+ week, 5+ day ago   (222+ words) Please head over to Experience League where you can ask questions, learn from peers and network with...

80lv
80.lv > articles > breakdown-modeling-a-3d-fantasy-character-based-on-a-2d-concept

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

3+ day, 18+ hour ago   (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...

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