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News
Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept
2+ day, 18+ hour ago (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...
3D Character Design By Samuel Selami In Dark Fantasy
1+ week, 20+ hour ago (204+ words) For another creative synergy, check out how Wētā Workshop crafted a lifelike character in collaboration with Olivia Colman — it’s a must-read for fans of character design. Influenced heavily by Korean games, Selami’s “The Mercenary” captures a grounded, semi-realistic fantasy aesthetic....
Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya
2+ week, 4+ day ago (898+ words) Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing. I sculpted Nymera from scratch in ZBrush, starting…...
Realistic 3D Reimagining Of Darkstalkers' Morrigan Aensland
3+ week, 4+ day ago (176+ words) Creating fan art and trying to capture the original style is already a fun challenge, but adding your own take while still keeping the character recognizable makes it even more interesting. Renowned 3D Artist Sherif Dawoud showcased his version of Morrigan…...
Check Out This Stylized 3D Model of Ellie from The Last of Us Part 2
1+ mon, 1+ day ago (209+ words) Do you imagine the game in this style? Ward Dermaut, a 3D Character Modeler, shared a stylized 3D reimagination of Ellie Williams from The Last of Us Part 2 on LinkedIn and ArtStation. It was based on a 2D design by Ben Luckhart. Dermaut…...
How to Sculpt and Texture a Stylized Wayfinder-Inspired Scythe
1+ mon, 3+ day ago (1215+ words) Artem Romanov discussed the workflow behind the Scythe project, explaining how he sculpted the organic "creature" and his approach to stylized PBR texturing and hand-painting the prop. I watched a lot of tutorials on YouTube from different artists, trying to…...
How to Sculpt & Texture Props and Foliage for a Stylized 3D Scene
1+ mon, 2+ week ago (254+ words) Sam Ailura spoke about the workflow behind the Cabin in the Woods project, explaining how she modeled each piece individually to assemble them, how she sculpted stylized props for the first time, and detailing how she managed to make the…...
Atmospheric UE5 Environment with Stone Sculpts & Autumn Foliage
1+ mon, 3+ week ago (175+ words) Jensn Trevino created all assets from scratch. Environment Artist Jensn Trevino unveiled this picturesque 3D scene with a temple and lush autumn vegetation, created using Unreal Engine 5. The environment is based on a concept by 林菜鸡. The project is a rework…...
Artist Shows Beautiful Dragon-Like 3D Creature
2+ mon, 1+ week ago (126+ words) Check out a work by SAEKI NIKO. Check out a work by SAEKI NIKO. Creature and Character Artist SAEKI NIKO unveiled a render of a beautiful 3D creature that looks like a dragon, with a sophisticated and expressive fantasy-style design. The…...
Substance 3D Painter Tool For Generating Highlight Masks
2+ mon, 1+ week ago (186+ words) *]:pointer-events-auto R6Vx5W_threadScrollVars scroll-mb-[calc(var(--scroll-root-safe-area-inset-bottom,0px)+var(--thread-response-height))] scroll-mt-(--sticky-padding-top)" dir="auto" data-turn-id="f840a6fa-47f6-4b82-886f-00bb2328303d" data-turn-id-container="f840a6fa-47f6-4b82-886f-00bb2328303d" data-testid="conversation-turn-21" data-turn="user"> It can also be used to generate stripes and other patterns in addition to hair. Nyanneco Position Mask, released by Nyanko, is a…...