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News

80lv
80.lv > articles > breakdown-modeling-a-3d-fantasy-character-based-on-a-2d-concept

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

2+ day, 15+ hour ago   (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...

Creative Bloq
creativebloq.com > 3d > how-i-create-epic-boss-battle-scenes

How I create epic boss battle scenes without the 'fake' 3D look

5+ day, 1+ hour ago   (299+ words) Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches. I created this illustration for an art contest organised by the studio Mooncolony. The theme was ‘Boss Battle’, so I didn’t brainstorm for long and…...

SocialSamosa
socialsamosa.com > industry-updates > adobe-photoshop-adds-beta-ai-assisted-editor-light-adjustment-layer-ai-markup-12480751

Adobe Photoshop adds beta AI-Assisted Editor, new Light Adjustment Layer and AI Markup

1+ week, 4+ day ago   (133+ words) Social Samosa The updates include a new Light Adjustment Layer, which provides controls for exposure, contrast, highlights, shadows, whites, and blacks without altering the original image Instruct Edit with Masks, powered by Firefly Image 5, allows users to describe changes to…...

redsharknews
redsharknews.com > adobe-photoshop-ai-assisted-editor-markup

Photoshop AI Assisted Editor: Markup tool arrives

2+ week, 1+ day ago   (191+ words) Adobe's new AI Assisted Editor brings prompt-based editing to Photoshop, now in public beta, alongside Markup, a tool for sketching edit instructions onto images. - There are no suggestions because the search field is empty. Markup itself is not gated behind…...

Google News
creativebloq.com > 3d > how-to-create-a-video-game-world-using-blender-and-photoshop

How to create a video game world using Blender and Photoshop

2+ week, 4+ day ago   (320+ words) Cyril Yong Zhou outlines his approach to putting together stylised interactive environments. The Dragon Sanctum is an environment concept designed for a stylised action adventure game. My goal was to evoke a sense of ancient mystery and grand scale, drawing…...

80lv
80.lv > articles > creating-an-alien-shaman-cg-character-of-using-zbrush-mari-maya

Creating an Alien Shaman CG Character of Using ZBrush, Mari & Maya

2+ week, 4+ day ago   (898+ words) Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing. I sculpted Nymera from scratch in ZBrush, starting…...

80lv
80.lv > articles > free-clip-studio-paint-photoshop-live-sync-tool-for-unity

Free Clip Studio Paint & Photoshop Live Sync Tool For Unity

2+ week, 4+ day ago   (161+ words) Edit textures and see every change instantly in the engine. The tool supports 4K textures with transparency while keeping all communication local to your PC. The preview process is non-destructive, leaving the original texture and material assets untouched. You can also…...

80lv
80.lv > articles > recreating-almalexia-from-the-elder-scrolls-as-a-cinematic-character

Recreating Almalexia from The Elder Scrolls as a Cinematic Character

2+ week, 5+ day ago   (1014+ words) Margarida Coelho spoke about the creation process behind the Almalexia fanart, discussing how she sculpted the face, anatomy, muscles, and skin using custom brushes and hand-sculpting techniques, and explaining how she created the armor and the mask. I've always been…...

80lv
80.lv > articles > modeling-texturing-a-detailed-dormitory-scene-with-a-hand-painted-style

Modeling a Detailed Dormitory Scene with a Hand-Painted Style

2+ week, 6+ day ago   (850+ words) Morgane Muller discussed the workflow behind the Spellbound Dormitory project, explaining how she divided the scene into individual elements and detailing how she hand-painted everything and achieved the illusion of translucency in the stained glass. During my final year at…...

80lv
80.lv > articles > morrigan-aensland-from-capcom-s-darkstalkers-reimagined-in-realistic-style

Realistic 3D Reimagining Of Darkstalkers' Morrigan Aensland

3+ week, 3+ day ago   (176+ words) Creating fan art and trying to capture the original style is already a fun challenge, but adding your own take while still keeping the character recognizable makes it even more interesting. Renowned 3D Artist Sherif Dawoud showcased his version of Morrigan…...