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How I create epic boss battle scenes without the 'fake' 3D look
6+ day, 4+ hour ago (299+ words) Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches...The key element of this artwork is the boss design, and this is where I started....I established rough guidelines in the form of a…...
How to create a video game world using Blender and Photoshop
2+ week, 5+ day ago (320+ words) The Dragon Sanctum is an environment concept designed for a stylised action adventure game....I also sketched a rough top-down map to plan the multi-tiered level design and structural hierarchy I...