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Creative Bloq

Daily inspiration for creative people. Fresh thinking, expert tips and tutorials to supercharge your creative muscles.

  • 126articles · 30d
  • 3+ hour agolatest article
  • Aug 15, 2026earliest in window
  • 91%with images
  • 322avg words
articles per day
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  • arts culture entertainment and media 91
  • CE 52
  • HDW 40
  • ARD 28
  • GAM 28
  • GA 27
  • science and technology 23
  • AE 15

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Creative Bloq
creativebloq.com > 3d > the-easy-way-to-make-epic-fantasy-art-using-blender-and-photoshop

The easy way to make epic fantasy art using Blender and Photoshop

3+ week, 4+ day ago   (679+ words) Concept artist Patryk Stefaniak presents a simple method for setting up complex fantasy illustrations. This is a part of our series of features on the basics of 3D art and animation. Also see our pieces on 3D art workflows, how to smooth…...

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creativebloq.com > 3d > how-to-create-a-video-game-world-using-blender-and-photoshop

How to create a video game world using Blender and Photoshop

2+ week, 4+ day ago   (320+ words) Cyril Yong Zhou outlines his approach to putting together stylised interactive environments. The Dragon Sanctum is an environment concept designed for a stylised action adventure game. My goal was to evoke a sense of ancient mystery and grand scale, drawing…...

Creative Bloq
creativebloq.com > 3d > how-i-created-a-dramatic-fight-scene-for-the-cover-of-a-fantasy-book-in-the-aesthetic-that-i-grew-up-with

How I created a dramatic fight scene for the cover of a fantasy book in the aesthetic that I grew up with

3+ hour, 32+ min ago   (550+ words) Andrea Piparo shares his painting process and the ideas behind creating fantasy cover art. The publishing house Armenia Edizioni commissioned me to create this cover for RF Obsydios’s debut fantasy novel. I was asked to depict a young warrior, already…...

Creative Bloq
creativebloq.com > 3d > how-i-create-epic-boss-battle-scenes

How I create epic boss battle scenes without the 'fake' 3D look

5+ day, 9+ hour ago   (299+ words) Thomas Bourdon reveals the importance of defining design early and the importance of subtle 2D touches. I created this illustration for an art contest organised by the studio Mooncolony. The theme was ‘Boss Battle’, so I didn’t brainstorm for long and…...

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