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News
Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept
2+ day, 16+ hour ago (1574+ words) Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird…...
Setting Up Vegetation for Alien Planet in 3D
2+ mon, 2+ week ago (373+ words) See how Morgane Muller created diversity in the 3D vegetation for a savannah on an alien island in this breakdown, where she talks about various plants and their texturing. Hi, I'm Morgane, an Environment Artist student from Bordeaux, France. I'm graduating…...
Design Fantasy Swamp Unity Worlds With Over 300 Unique Assets
2+ mon, 3+ week ago (165+ words) WETLANDS offers rich foliage, fully animated spiders, witch huts filled with props, mushroom trees, and many more world-building elements. Polyart Studio's WETLANDS includes over 300 handcrafted assets you can use to build all kinds of swamp and marsh environments for open-world…...
Stylized Grass Shader for Unity
4+ mon, 6+ day ago (177+ words) Staggart Creations' tool is perfect for URP, now in Unity 6, too. Any stylized scene or game level depicting nature needs to have grass that would make viewers want to touch it, and Staggart Creations has a beautiful solution: Stylized Grass…...
Marvel Rivals Fan Art: 3D Recreation of Rogue Created with Blender
6+ mon, 2+ week ago (99+ words) Brad Faucheux crafted the animation using A$AP BERG's rig. 3D Animator Brad Faucheux, Senior Animator for Netherrealm Studios, unveiled a new animated work – a recreation of Rogue from Marvel Rivals. Crafted with Blender, the animation was made using the rig…...
Creating 3D Weapon with Realistic Texturing in ZBrush & Substance 3D
6+ mon, 2+ week ago (891+ words) Lyubov Vasileva talked to us about the GM-94 project, discussing creating a 3D model of a weathered weapon with a focus on realistic texturing using ZBrush, Plasticity, Substance 3D Painter, and Marvelous Designer. Hello, dear friends. My name is Lyubov Vasilyeva. I'm…...
Turning a 1800s Painting into a 3D Environment
10+ mon, 3+ week ago (487+ words) Dinesh Sirvi got inspired by a 1800 painting and decided to reinterpret it as a 3D artwork using Unreal Engine 5. He told us about how he modeled the architecture and nature with a painterly vibe, resulting in an atmospheric scene. Hello everyone,…...
How to Create a Sci-Fi Hatch Material in Blender & Substance 3D
9+ mon, 4+ day ago (316+ words) Dave Miragliotta talked to us about creating the Sci-Fi Hatch material, discussing the modeling process in Blender and completing the texturing in Substance 3D Painter. Hi, my name is Dave Miragliotta. I've been in the game industry for more than 11 years....
You Will Love This Highly Detailed Demon Butcher Made in 3D
9+ mon, 3+ week ago (89+ words) Alexander Chernyshov did a fantastic job. When an artist loves what they do, it shows in their work. Just look at Alexander Chernyshov's Butcher project – an insanely well-made 3D demon with huge horns. This personal work was "a blast" for the…...
Retopology Tools & UV Editor Coming Soon To ZBrush
11+ mon, 2+ week ago (180+ words) Soon, you'll be able to create, edit, and manage UVs directly within the app using a dedicated UV Editor and advanced tools. As part of the Maxon Fall 2025 release, which, as usual, delivered updates across the unified creative ecosystem, several…...