80 LEVEL is an industry-leading platform for game developers,, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work

  • 4,107articles · 365d
  • 2+ day agolatest article
  • Sep 15, 2025earliest in window
  • 95%with images
  • 219avg words
articles per day
Categories
  • Arts, Culture, Entertainment & Media 3,266
  • Computers & Electronics 1,886
  • Games2 1,519
  • Games 1,464
  • Art & Design 1,280
  • Science & Technology 546
  • Software 496
  • Arts & Entertainment 418

Please confirm you are human

This browser or connection looks automated. Press and continuously hold the control for 3 seconds to enable Google-hosted web results and, when separately allowed, AI-assisted answers.

A successful check enables 100 search requests. Interactive access does not authorize scraping, systematic collection, or reuse of search output.

Hold with a pointer, or hold Space or Enter.

News


80.lv > articles > creating-fantasy-village-concept-art-using-blender

Creating Fantasy Village Concept Art Using Blender

2+ week, 6+ day ago   (100+ words) Follow Eugenia Chernova's workflow and learn some new techniques. And this is the final result: This environment is inspired by rural Japan and rice fields. You can explore the full piece in more detail on ArtStation. Blender and 3D can be…...


80.lv > articles > modeling-texturing-a-detailed-dormitory-scene-with-a-hand-painted-style

Modeling a Detailed Dormitory Scene with a Hand-Painted Style

3+ week, 12+ hour ago   (850+ words) Morgane Muller discussed the workflow behind the Spellbound Dormitory project, explaining how she divided the scene into individual elements and detailing how she hand-painted everything and achieved the illusion of translucency in the stained glass. During my final year at…...


80.lv > articles > turning-a-2d-concept-into-a-real-time-3d-medieval-village-scene

Turning a Concept Into an Animated Medieval Village Scene

1+ mon, 4+ day ago   (828+ words) Beomsu Ko discussed the workflow behind the Disappeared Medieval Village project, explaining how they designed the composition as a playable space and detailing how they sculpted only 4 to 5 core wood and stone modules to rotate them across the scene. Rather…...


80.lv > articles > how-to-sculpt-and-texture-props-and-foliage-for-a-stylized-3d-scene

How to Sculpt & Texture Props and Foliage for a Stylized 3D Scene

1+ mon, 2+ week ago   (254+ words) Sam Ailura spoke about the workflow behind the Cabin in the Woods project, explaining how she modeled each piece individually to assemble them, how she sculpted stylized props for the first time, and detailing how she managed to make the…...


80.lv > articles > new-tear-painter-update-lets-you-pick-colors-directly-from-textures

Tear Painter For Blender Receives Major Update

1+ mon, 3+ week ago   (199+ words) Get the latest version of Nodes Interactive's Blender tool. Piotr Popek, also known as Nodes Interactive, has released a major new version of his Blender tool for creating tears with brush strokes. In Tear Painter 1.3, users can pick thread colors…...


80.lv > articles > this-beautiful-hand-painted-scene-was-textured-using-a-mouse

This Beautiful Hand-Painted Scene Was Textured Using a Mouse

2+ mon, 2+ week ago   (246+ words) You'll love the mouse. The 3D Artist janpinguha7 shared on Twitter/X a beautiful hand-drawn environment that was textured with a mouse using the Deep Paint add-on. The scene looks very detailed with all the trees, grass, ruins, and stone structures, and…...


80.lv > articles > take-a-look-at-this-19th-century-pastoral-landscape-made-in-blender

Check Out This 19th-Century Pastoral Landscape Made in Blender

2+ mon, 3+ week ago   (158+ words) I'd love to go for a walk there. The 3D Environment Artist Efe Kekikciler, or Mutanzom3D, shared on ArtStation a landscape study they did with Blender. The artist explained that they were inspired to make something like a 19th-century painting. They reused…...


80.lv > articles > breakdown-how-to-create-a-dark-fantasy-environment-of-ruins-in-a-forest

How to Create a Dark Fantasy Environment of Ruins in a Forest

2+ mon, 3+ week ago   (1648+ words) Heather Geiger discussed the workflow behind the Fantasy Ruins Forest environment, talking about what the goals of this project were, explaining how she sculpted the trees under certain parameters, and detailing how she assembled the landscape. Hello, everyone! My name…...


80.lv > articles > how-to-create-a-short-fantasy-forest-scene-using-unreal-engine-5

How to Create a Short Fantasy Forest Scene with Unreal Engine

3+ mon, 1+ week ago   (879+ words) Daniel Novillo spoke about the workflow behind the Fantasy Forest project, explaining how he was inspired by magical realism, describing the tools he used to scatter foliage, and detailing how he used lighting to achieve the magical and mystical atmosphere....


80.lv > articles > 3d-artist-showcases-detailed-rustic-village-scene-created-in-unreal-engine-5

3D Artist Shows Detailed Rustic Village Created in Unreal Engine 5

3+ mon, 1+ week ago   (138+ words) What kind of characters do you imagine in this setting? Sadik Haque, 3D Environment Artist, shared on his ArtStation a really detailed and immersive real-time scene he made of a quaint, rustic woodman village. The project was inspired by a concept…...